A 3rd Person Platformer

Role:
Animator and Technical Designer
Date:
2020
Design Goals
Made for a 48-hour game jam. My main goal was to learn animation basics for all the character animations. I also implemented on the systems design, which included:
- Character switching and possesion
- Character interaction with objects – Nyx switchs and Pounce barrels
- Switch pads for each player to stand on




