FPS Detective Game

Design Goals
To develop a short, polished experience utilizing an FPS framework. Design and implement an evidence gathering system with easy-to-understand UI. Pair the gameplay with effective storytelling and a compelling mystery. Learn UE4’s lighting, shader, and publishing systems.
I had initially planned to release this game on Steam when finished. However, while I believe the experience is great, I came to the realization that it would need significant improvements in art/modeling – skills I’m not confident in.
So, I shelved the project happy with the design of the experience. I took the new skills I learned and applied them to future projects.





