FPS Physics-based weapon animation prototype

Role:
Solo Designer
Date:
2023
Design Goals
To implement a physics-based weapon system using UE5. All pistol animations are controlled by physics impulses and a spring arm connected to the camera.
Animations include:
- Hip-fire recoil
- ADS recoil and force player out of ADS
- Weapon sway when walking
- Weapon down when sprinting
While making this process, I also learned how to develop basic AI animations and behaviors for the combat arena.

