• Hello! For the past two-ish years I’ve been fiddling away at a game. Sometimes feverishly, other times absentmindedly. Over the last eight-ish months, I really started to put my foot down on finishing the project. As any creative can attest, getting trapped in the project graveyard is both common and maddening. So with this project, I said, “Nah, this one will see the light of day.” And so it has! FRENETIKA is now on sale on Steam and Itch.io. It’s…

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  • Yep, it is time. There is a common fallacy known as the sunk-cost fallacy wherein an individual (in this case a writer) is reluctant to give up or change their strategy because they’ve invested so much time and effort toward it, and to do so, would essentially be throwing all that time and effort away. I think I’ve fallen victim to this fallacy. With that said, I’ve come to a point where I recognize the fork in the road that…

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  • Hello! It’s been a while. There have been some big life events that have kept me from updating this blog as regularly as I’d like. But I’ve found some time to jot down a few thoughts. First, my wife and I are expecting our first child in July. As to be expected, we are excited, nervous, anxious, terrified, and beyond happy (with a few more emotions mixed in). Our amazing families have been a huge support so far and will…

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