• Hello! For the past two-ish years I’ve been fiddling away at a game. Sometimes feverishly, other times absentmindedly. Over the last eight-ish months, I really started to put my foot down on finishing the project. As any creative can attest, getting trapped in the project graveyard is both common and maddening. So with this project, I said, “Nah, this one will see the light of day.” And so it has! FRENETIKA is now on sale on Steam and Itch.io. It’s…

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  • Yep, it is time. There is a common fallacy known as the sunk-cost fallacy wherein an individual (in this case a writer) is reluctant to give up or change their strategy because they’ve invested so much time and effort toward it, and to do so, would essentially be throwing all that time and effort away. I think I’ve fallen victim to this fallacy. With that said, I’ve come to a point where I recognize the fork in the road that…

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  • (To read this story in non-blog format, follow this link) Garrett Falk swayed with the train car as it bounced along on its way through the city. The other passengers swayed too.  A semi-translucent window hovered in front of him in the middle of the train car. He flicked his pointer finger and the window scrolled to the next auto-generated aggregated news story; something about poverty reaching record numbers. He flicked his finger again to scroll to the next story.…

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